Hey! There was no lead really, as we were both able to tackle the tasks needed for the jam. Though, here I worked a bit more on the AI side and Leo worked a bit more on the gameplay side
We are actually working on a rougelike and could some some of that juicy juicy combat, want to see some of the stuff we have done already, and decide if you are up to join ?
I'm not sure what you mean exactly by custom made. The systems used are basically stock unreal as there was no need for more stuff given the time of the game jam. But the behavior themselves are custom for all 3 allies and the enemies. There's a bit of positionning logic with some notion of frontline and stuff like that.
As for joining your project, I'm not sure I'd have the time unfortunately.
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dang it really works well, who was the lead on coding ?
Hey! There was no lead really, as we were both able to tackle the tasks needed for the jam. Though, here I worked a bit more on the AI side and Leo worked a bit more on the gameplay side
We are actually working on a rougelike and could some some of that juicy juicy combat, want to see some of the stuff we have done already, and decide if you are up to join ?
Is the whole ai custom made as well ?
I'm not sure what you mean exactly by custom made. The systems used are basically stock unreal as there was no need for more stuff given the time of the game jam. But the behavior themselves are custom for all 3 allies and the enemies. There's a bit of positionning logic with some notion of frontline and stuff like that.
As for joining your project, I'm not sure I'd have the time unfortunately.
would you be up to join as just slight code help or advice on potentail solutions to make combat more fluid ?